Thursday, December 15, 2011

A Solution!

One of the things that I've been working on and off (with more off than on) has been programming my game.  It's not so much the programming that I like, but the ability to create things and the experience of tackling any challenges that come along the way.

Lately I've come up with excuses on why I haven't made much progress; I had a move, a job search, had to learn the systems at the new job, and make new friends.  It's been almost two months since I moved out here and I think my excuses are wearing off.  I'm settled in and I'm going to get back to creating.

The technical me needs to think like the survival me.  I remember being out in Ha'apai and I couldn't climb a particular coconut tree.  My friends and I needed to drink something (since we only brought rum to the island), but the smaller trees that I could safely climb only had hollow shells.  So I improvised by poking at the tall tree with a very long branch.  It wasn't the most efficient method, but it worked and we got our drinks.  I just need to take that thinking and apply it to technology.

One of the many challenges of developing an independent game is the very limited amount of resources.  Compared to others, I'm not a talented programmer or artist/animator and I certainly have no idea when it comes to music theory.  On top of that, I have the manpower of a single person who can't even devote full time hours to develop.  So instead of crying "If only I had X and Y...", I'll break down one problem at a time and improvise with what I have on hand.

Right now, art is an issue.  Well, art isn't so much the issue as animation is.  I want to tell a visually compelling story, but I'm limited by time.  Animation takes each piece of art, then painstakingly requires recrafting frame by frame.  There's a reason why there's usually as many artists as programmers.

How can I easily create (animatable) art quickly?

I typed out my thoughts and then I laughed.  The answer was right there.  The answer is right here.  Text.

Used typography to make the models of your art.  Draw a tree using the letters T R E E.  Draw the hero using the letters H E R O.  You get the idea.

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